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PLANNING PLAY: Merging Architecture and Games

Games and architecture need each other. At their core, each field encapsulates an entirely distinct world view -separated by siloed vocabularies, specialized tools, and conflicting industry goals. But at bottom, both fields draw from the same sources of inspiration and vie for the same level of attention. The origins for both architecture and games reach back millennia to the cradle of civilization, and characterize different strategies to satisfy multiple levels of Maslow’s hierarchy of needs. But millennia may not count for much when clearing a collaborative path between seemingly disparate fields. Given these fields have so much in common, its surprising that more effort has not been given to link the two disciplines together in a more meaningful and productive manner. With advancements in psychology, technology, and our growing understanding of the ways in which media subvert and nudge us, a deeper knowledge of any one of these subjects force us to r

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